• Introducing the ReSharper 8 EAP – Dmitri Nesteruk announces the first Early Access Preview (EAP) of ReSharper 8. Already this version includes new features around autocomplete, code navigation, code inspection, CSS Support and much more.
  • Update to Immutable Collections – Immo Landwerth announces the next drop of the Immutable Collections library from the BCL team, discussing the feedback received from the last release which has been acted upon in this update.
  • Use Git to run scheduled builds and resolve conflicts – Andy Lewis and Matthew Mitrik announce an update to the Git Tools for Visual Studio taking the version number to This release adds further support for resolving conflicts and scheduling builds in TFS


  • Building a Game with JavaScript: Making Things Move – Christopher Bennage continues his series of posts looking at the creation of a game using JavaScript, sharing the implementation, and detailed discussions of how things are being made to work, looking at adding and moving ‘ships’ around the screen,
  • License all the things with Portable.Licensing 1.0 – Steffen Forkmann highlights Portable.Licensing a cross platform open source software licensing solution, and looks at how easily it can be used, exploring its use from F#
  • Speeding up your application with the IIS Auto-Start feature – Jeremy Jarrell takes a look at the IIS Auto Start feature which allows you to configure your IIS hosted web applications to automatically start when the service starts, rather than on the first reqest.
  • Semantic Release Notes – Anthony van der Hoorn and Nik Molnar (the chaps behind the Glimpse project) share a proposal for a common format for Release Notes based around semantic structuring and adding meaning to this important part of the software development cycle. They are actively seeking feedback, so if you have ideas get in touch with them.
  • The Start-Up Trap – "Uncle" Bob Martin has a new post on his belief that software craftsmanship is vital for startups, and that they should focus on the quality of the code early on. This post has sparked a number of interesting responses:

    All of which make for interesting reading.