The Morning Brew – #2034
Posted by Chris Alcock on Thursday 18th February 2016 at 09:23 am | Tagged as: .NET, Development, Morning Brew
Software
- FeatureToggle v3.3 Released – Jason Roberts announces the release of FeatureToggle 3.3, the latest version of his library for making it easy to toggle functionality in your application on and off. This new release introduces two new ways of toggling features
- Visual Studio Code – NEW FEATURES: 11 Funtastic Editor Updates (New Themes, Keyboard Accessibility, Screen Reader, Localization, Ligatures, Find Widget, Input Handling, Cursor Style, Auto Save, File Picker, & IntelliSense Documentation) – Ed Price highlights the new features included in the Visual Studio Code January release, focusing on the improvements to the editing experience
Information
- Azure Bites: Background tasks for your web site using Azure WebJobs – Jon Hilton takes a look at the Azure WebJobs feature, and looks at its use along with Storage Queues
- The Evolution of Interactive C# – Miguel de Icaza look back at the evolution of the Interactive C# shells which now exist
- The Joy of Live Coding – CodePen, REPLs, TOPLAP, Alive, and more – Scott Hanselman also discusses the joys of live coding in a REPL environment, and looks at some of the other environments which provide instant gratification for our coding efforts
- Equality and Equivalence – Bill Wagner picks up a Twitter conversation in more detail, discussing the differences in types of equality
- The cost of routing – Ayende takes a look at the performance of the routing system running under Kestrel, looking at where the time in a request is spent
- Remote Level Control in Serilog using Seq – Nicholas Blumhardt takes a look at a recent improvement to the Serilog Seq sink which allows for more easy dynamic control of the logging level within applications
- Tips for Speeding Up Visual Studio – James Chambers shares some tips on improving the performance of your Visual Studio instance, ranging from hardware changes (get an SSD) to tweaking features.
- Attic – Eric Lippert continues his series looking at implementing a Zork game engine, continuing exploring how the strings in the game are encoded
Comments Off on The Morning Brew – #2034