- Mono 2.11.0 is out – Miguel de Icaza announces the release of Mono 2.11.0, the first beta release leading up ot a stable 2.12 release. This release includes the new SGen Garbage Collector, inlining optimisations for ThreadLocal<T>, extensions to the Mono Compiler as a service, support for C#5 Async, and .NET 4.5, along with improvements to performance, debugging and mac support.
- Json.NET 4.5 Release 1 – James Newton-King announces the release of Json.NET 4.5 Release 1. This release adds support for use in Windows 8 Metro applications, along with a collection of other enhancements, and improvements, along with addressing reported issues.
- jQuery 1.7.2 Released – The jQuery Team announce the release of jQuery 1.7.2, with only one small change from the release candidate addressing a bug with negative margins in animations.
- git commit -m "CodePlex now supports Git!" – Mark Groves shares the exciting news of Git support being added to CodePlex, providing another version control option for the hosting of open source projects on CodePlex.
- The Future of CodePlex is Bright – Brian Harry discusses the CodePlex site, and how it fits in with the overall vision for hosted TFS and supporting the development community within Microsoft, discussing the future roadmap convergence between the two projects.
- The Differences Between Development on Windows Azure and Windows Server – Rachel Appel shares a post contributing to the collaboration between Rachel, Adam Hoffman and Peter Laudati looking at Windows Azure development for ASP.NET Developers. In this post Rachel takes a look at the key differences between working with ASP.NET on Windows Azure versus your own servers.
- Windows Azure from a Data Perspective – Buck Woody shares a look at the Windows Azure platform from the point of view of data storage, discussing data architecture and how the data you need to store can be related back to the technologies that make up the data storage components of Windows Azure.
- Unleash the power of HTML 5 Canvas for gaming – Part 1 – David Catuhe looks at the use of HTML5’s Canvas for providing graphics capabilities for Games, exploring some of the tricks and techniques you can use to gain the best frame rate possible, including making use of available hardware acceleration and scaling, reading picture data from off screen,
- Another free ebook from the team at Apigee – "Web API Design: Crafting Interfaces that Developers Love" – Greg Duncan highlights a free e-book from Apigee looking at creating good Web APIs. This book is not about the new Microsoft ASP.NET Web API directly, although the content in the book can be applied to your implementations in ASP.NET WebAPI
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